WHO I AM

I am a beginner creator building my own corner of the internet. My focus is on frontend design, graphic design, video editing, and writing.

I enjoy creating simple but memorable digital experiences. I do not try to make this website feel corporate or overcomplicated. I want it to feel personal, clean, and fun to explore.

This website is also part of my learning journey. I use it to share my works, practice writing, and slowly build my own style as a creator.

PROJECTS

BLOGS

GRAPHIC DESIGN

A collection of poster designs, food promotions, fashion layouts, brand identity, and typography experiments.

VAC IN COUNTER-STRIKE 2: WHY ANTI-CHEAT STILL MATTERS

Gaming / Esports

Gaming Esports Counter-Strike 2 Anti-Cheat

Counter-Strike 2 is one of the most competitive FPS games in the world. Every round depends on aim, timing, movement, strategy, and teamwork. Because of that, cheating is not just a small problem. It can ruin the entire match for everyone.

This is where VAC comes in.

VAC stands for Valve Anti-Cheat. It is Valve’s anti-cheat system used to detect cheating software on players’ computers. In Counter-Strike 2, VAC is important because the game relies heavily on competitive fairness. If one player uses wallhack, aimbot, triggerbot, or other unfair tools, the match no longer feels like a real test of skill.

Counter-Strike 2 is already a tense game. Players need to listen for footsteps, check angles, control recoil, throw utility, and make quick decisions. A cheater breaks that balance. Instead of losing because the enemy played better, players lose because someone had an unfair advantage. That is why anti-cheat systems are a big part of the game’s health.

VAC is not a new system. It has existed for years across Valve games, but Counter-Strike 2 has made anti-cheat discussion more active again. Many players talk about VAC Live, a system connected to real-time detection in matches. When suspicious gameplay is detected, the match can be cancelled instead of letting the game continue until the end.

Valve logo on a black background.

In theory, this is a good idea. If a cheater is detected during the match, players should not be forced to waste 30–40 minutes in an unfair game. A cancelled match can protect both teams from losing time and rank unfairly.

However, the community still debates how effective VAC is. Some players believe VAC is too slow. Others feel that cheaters are still common in Premier and Competitive matches. There are also discussions about false flags, suspicious cooldowns, and whether the system can truly keep up with modern cheating software.

The difficult part is that anti-cheat systems cannot reveal too much about how they work. If Valve explains every detection method publicly, cheat developers can use that information to avoid detection. Because of this, players often feel left in the dark. They want stronger protection, but Valve also has to keep the system secret enough to stay useful.

A VAC ban is serious. It can permanently restrict an account from playing on VAC-secured servers for that game. This is why players should avoid suspicious third-party software, cheat tools, modified game files, and anything that claims to give an advantage. Even if something looks harmless, using unknown tools with a competitive game can be risky.

At the same time, VAC alone cannot solve every problem. A healthy competitive game also needs player reports, server-side analysis, trust systems, fast updates, and active developer attention. Cheating is always changing, so anti-cheat also has to keep improving.

Counter-Strike 2 is built around skill. The game is fun because every kill, clutch, and comeback feels earned. When cheating enters the match, that feeling disappears. VAC exists to protect that competitive experience, even if many players still want it to become stronger and faster.

In the end, VAC is not just a background system. It is part of what keeps Counter-Strike 2 playable. For casual players, it protects fun. For competitive players, it protects rank. For the whole community, it protects trust.

Counter-Strike 2 can only stay strong if players believe the match is fair. That is why VAC matters.

CLAUDE FABLE 5 FACES U.S. GOVERNMENT RESTRICTION

Tech / AI

Tech AI Policy

The U.S. government has reportedly ordered Anthropic to suspend access to Claude Fable 5 and Claude Mythos 5 for foreign nationals, only days after the models were released. The decision was made under national security concerns, especially after reports that the model’s safety system may have been bypassed.

Close-up of the United States Capitol building with an American flag.

Claude Fable 5 is an AI model created by Anthropic, the company behind Claude. Like other advanced AI models, it can help users with tasks such as programming, writing, studying, research, and problem-solving. However, it also comes with safety restrictions to prevent users from misusing it for harmful purposes.

The controversy began after concerns appeared about a possible jailbreak in Fable 5. A jailbreak is a method used to bypass an AI model’s safety rules, allowing users to make the model produce responses that it normally should refuse. Because Fable 5 is connected to powerful capabilities, especially in coding and cybersecurity, the U.S. government treated the issue as a national security risk.

A jailbreak is a method used to bypass an AI model’s safety rules. In simple words, it means forcing the AI to answer questions or perform tasks that it is normally supposed to refuse. This is a serious issue because advanced AI models are no longer just simple chatbots. They can write code, analyze information, solve complex problems, and even assist with cybersecurity-related tasks.

Because of that, the U.S. government treated the situation as more than just a normal software bug. If a powerful AI model can be bypassed, there is a concern that bad actors could use it for harmful purposes. This is why the government decided to restrict access to Fable 5 and Mythos 5 for foreign nationals.

Anthropic, the company behind Claude, reportedly disagreed with the level of concern. The company argued that the issue was limited and not unique to Fable 5. However, because the order came from the U.S. government, Anthropic had to disable access to the affected models to follow the directive.

A speaker on stage with an orange background.

For normal users, this means that Fable 5 and Mythos 5 may no longer be available, depending on who they are and where they are accessing the service from. Other Claude models are reportedly not affected by the restriction.

Why This Matters

This situation shows how powerful AI models are becoming a political and security issue. In the past, AI tools were mostly seen as productivity tools. People used them for writing, studying, coding, and daily work. But now, governments are starting to see advanced AI models as sensitive technology, similar to chips, military software, or cybersecurity tools.

The case of Claude Fable 5 also shows the difficult balance between innovation and safety. On one side, AI companies want to release better models for users around the world. On the other side, governments worry that the same technology could be misused if it falls into the wrong hands.

Conclusion

In the end, the restriction on Claude Fable 5 shows that AI is no longer just a normal online tool. As AI models become more capable, they also become more sensitive. The same model that can help someone write code, study, or solve problems can also create concern if its safety system is bypassed.

Whether the U.S. government’s decision was too strict or necessary is still debatable. But one thing is clear: the future of AI will not only be shaped by tech companies. It will also be shaped by governments, security concerns, and the question of who should be allowed to access the most powerful AI systems.

BEGINNING MY FIRST JOURNEY AS A WRITER

Writing Journey / First Post

Writing Journey Personal Notes Beginner Writer

Hi, my name is Alif Lukman Nur Hakim. I am 20 years old, and I have barely any experience in writing.

This is the beginning of my first journey as a writer.

Why did I start? Honestly, writing is not as impossible as I used to imagine. At first, I thought writing was something only experienced people could do. But the more I looked into it, the more I realized that writing can begin from something simple: reading information, understanding it, and explaining it again in your own style.

Of course, that does not mean writing should be careless. A writer still has a responsibility. We cannot just take random information from the internet and repeat it without thinking. Nowadays, the internet is full of lies, hoaxes, exaggerated headlines, and half-truths. Because of that, factual information matters more than ever.

As a beginner writer, I want to learn how to separate facts from noise. I want to write about things I care about, such as gaming, technology, software, browsers, PC culture, and digital life. I may not be perfect, and I know my writing will have mistakes, but I believe that mistakes are part of the process.

This website is my starting point. It is not a giant newsroom, and I am not pretending to be an expert. I simply want to practice, improve, and share my thoughts in a way that normal people can understand.

Maybe my first articles will not be perfect. Maybe some sentences will feel rough. But that is okay. Every writer has to start somewhere, and this is where I start.

WEBSITE DEVELOPMENT

Website Project

Notera

Notera is a website made by me. It is a digital study companion created to help people study with notes, flashcards, focus tools, and a simple learning-focused interface.

Visit notera.pages.dev →

Website Project / Temporarily Closed

Arsip Kenangan

Arsip Kenangan is a website made by me. It is a memory archive project created to store nostalgic moments, personal memories, and digital keepsakes in a simple web format. The website is currently closed temporarily.

Visit arsipkenangan.pages.dev →

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